Live Rendered Shorts

Sonder and Cycles represent very interesting takes on the medium that is animation. By combining a variety of techniques, methods, and ideologies, both of these projects have stuck at as unique pieces of narrative art. Animation has always been this medium in which things are edited together or rendered before consumption, meaning that everything is done and ready to go before it’s ever consumed. Sonder, Cycles, and other films that employ similar methods instead rely on this idea of playing content back in real time. It’s almost as if you’re watching a play, but rather than real actors and sets, you’re instead seeing these digital stories unfold before you. From a technical standpoint, it is very impressive. These short films that would’ve once taken weeks to render can now be played in an engine at real time. Sonder was created in the Unity gaming engine, which it uses to create the playback at the time of consumption. Cycles pushes the idea of realtime playback even further by turn using the concept to its advantage. The film takes place in virtual reality, so you are essentially thrown into the middle of the scene and then have the ability to freely look around you as the story unfolds. Such storytelling would only be possible with it playing back in a virtual environment that you could navigate and move to adjust parallax and other depth effects. Again such effects would only be possible with real time creation techniques. 

https://artsandsciences.osu.edu/news/sonder-introduces-gaming-tech-film-world

UI Weavings

Rafaël Rozendaal works in a incredibly diverse number of mediums and tends to mix them with one another from time to time. These works simply referred to as “weavings” on his portfolio website embody that principle. They are these unique, physical weavings that pull inspiration from the digital world. Rather than weaving text, pattern, or images, Rozendaal instead creates unique arrangements of squares and rectangles in a slew of vibrant colors. The way in which he composes the weaving strongly resembles the layout of the windows on a computer screen with different blocks of color making up different UI elements, buttons, borders, or pieces of content.  Not only is it interesting and special because of its use of such a physical and handmade medium representing digital content, but it also does an amazing job of suggesting the subject matter just enough that the viewer gets it without completely giving it away. They act as a sort of abstract, reduction of what we recognize as a computer screen and we’re able to quickly recognize it even thought it lacks any real content. 

Unique Navigation Method

Headless Horse has come incredible and incredibly basic user experience on their website. Their unique way of showing their work is somehow simultaneously over-stimulating as well as easy to navigate. Rather than having fancy galleries or carousels to put images in, they quite literally put it all out there at once. Almost resembling a pin board/bulletin board that one might hand work on, everything is just thrown up on an image of a wall that browser window is cropped in on. To see every part of that mega-wall of work, you have to mouse around and to the farthest most edges to move that viewport with your cursor. Hovering over the individual images on that wall gives you the name of the project. When you click on an image, it expands into that traditional portfolio window in which you’re able to view documentation of the work and read about the process. That popup floats over a greyed out version of that wall so that even thought it is no longer the focus of the experience, you never lose your place in their library of work.

https://headless.horse/work/

Design a site like this with WordPress.com
Get started